Absolute beginners Zbrush course
Learn sculpting in Zbrush in minutes
Lectures -31
Resources -1
Duration -9 hours
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Course Description
So you want to express your inner creativity and let it out to be seen by the world? And you think Zbrush is the way to do it? You are absolutely right, and this course is exactly for you. Welcome to the Absolute Beginners Zbrush course by SpeedChar. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary ZBrush features and menus to start sculpting your desired characters and bring them to life.
I will slowly and fully explain how to start using ZBrush, how to navigate the interface. The various things you need to know to model a head, horns, torso, armor, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important ZBrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.
We will start by getting familiar with the basic interface and navigation in ZBrush. After that, I will show you how to customize your workflow to work much faster again in ZBrush.
Then we will start the character from sphere, I will guide you through the process of starting your sculpt and add new elements to it, like horns, arms and body. After that, we will create and adjust the armor. Then we will create the legs and refine the arms. We will go through the process of making the cape, and also add spikes to the armor. After that, I will show you how to make a hard surface object in Zbrush, fast and efficient, by making the sword. Then you will learn how to add details to your model so it will look much more appealing. We will also paint the model so it will have a better presentation. Following will be a brief intro to posing the character, until it is time to go through materials and light in Zbrush. After we apply and are happy with our materials and light setup, we can start rendering the character with Zbrush and then combining the passes in Photoshop to achieve a professional look.
I created this course for people who want to start digital modelling in the best industry standard program - Zbrush, but don't know how. This is also for those artists who want to improve and help their drawing with a 3D base, or, why not, become a digital sculptor. This is an absolute beginner's course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real-time with constant commentary from me, and I can talk a lot! So don't hesitate, but grab this course and upgrade yourself to the next few levels. Don't forget that investing in yourself will benefit you for the rest of your life, so let's get started!
Goals
- sculpting in Zbrush
Prerequisites
- Have Zbrush
- Want to learn Zbrush

Curriculum
Check out the detailed breakdown of what’s inside the course
Course
30 Lectures
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Introduction 03:08 03:08
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Getting started with Zbrush 25:12 25:12
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Customizing Zbrush interface, or load mine 21:50 21:50
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Making custom menu in Zbrush 15:09 15:09
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Reference, Dynamesh and Curve Tube brush 20:43 20:43
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Creating, moving and duplicating meshes 19:54 19:54
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Working with masks and polygroups 20:09 20:09
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Low poly modelling with the ZModeler brush 20:27 20:27
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Making the thickness of the armors and Mirror tool 21:03 21:03
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Refining the legs 21:56 21:56
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Dynamic Subdivisions and Crease 22:01 22:01
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Making the arms 19:56 19:56
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Making the cape and change the background 20:13 20:13
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Refining the body armor 19:50 19:50
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Three ways to make the spikes on the shoulders 19:49 19:49
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Aplying dynamic subdivisions and merging subtools 21:56 21:56
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Making some tweaks and starting the sword 21:53 21:53
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Making the sword part 2 15:18 15:18
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Making a face and adding detail 20:20 20:20
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Brush alphas and continue the detailing 20:23 20:23
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More detailing 20:28 20:28
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Final detailing 14:35 14:35
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Starting the polypaint 19:10 19:10
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Polypainting like professionals 19:32 19:32
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Finishing polypaint 12:15 12:15
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Posing the character 09:01 09:01
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Intro to materials and light in Zbrush 13:16 13:16
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Document resolution and render 14:39 14:39
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Making the render passes and compose in Photoshop 19:58 19:58
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Final touches and adding rim light 14:56 14:56
Instructor Details

Nikolay Naydenov
I have interest in arts since i was a very little kid. I was drawing all the time at school and at home. I was barely going out to play with the other kids, and later to go to night clubs. Drawing and books were my passions. Later i became a Graphic Designer and now i am 3D character artist at Gameloft from 2009 till present days. When i discovered Zbrush it was like a revelation for me. What freedom it gives you to do whatever you want. I love this program. Zbrush for me is like Notepad, i feel super comfortable in it and i love using it professional and freely at home to do some imaginative creatures. I love to teach people and watch them grow their skills.
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