Blender Game Character Creation Course
Learn to Create Game Characters with Blender and Unity
Lectures -58
Resources -1
Duration -9 hours
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Course Description
In this course, we’ll create a game character using Blender, and we'll export it to Unity and configure it so we can control it in the game engine.
In this course, you will learn:
3D Modeling in Blender.
UV Mapping.
Texturing and Sculpting.
Baking a Normal Map.
Rigging a Character in Blender.
Animating a 2D Face with Grease Pencil.
Creating Animation Cycles for a Video Game.
Exporting a Character and Animations from Blender to Unity.
Creating a C# Script in Unity to Control a Game Character.
Beginning with the modeling, we’ll use Blender to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high-resolution details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender’s new process for creating Custom Shapes to control the character.
Once the rig is done, I’ll show you a cool technique, using Blender’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the characters, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations and get the character running around the level.
If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender, then this course is for you. So join me as we create a game character in Blender.
Goals
- 3D Modeling in Blender.
- UV Mapping.
- Texturing and Sculpting.
- Baking a Normal Map.
- Rigging a Character in Blender.
- Animating a 2D Face with Grease Pencil.
- Creating Animation Cycles for a Video Game.
- Exporting a Character and Animations from Blender to Unity.
- Creating a C# Script in Unity to Control a Game Character.
Prerequisites
- Basic Computer Fundamentals & Terminologies.
- A computer installed with Windows/Linux /OS X.
- Blender is installed on the computer.

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
2 Lectures
-
Introduction 01:35 01:35
-
Project Files
Modeling the Character
8 Lectures

UV Mapping
4 Lectures

Texture Painting and Sculpting
6 Lectures

Rigging the Character
16 Lectures

Animating the Character
11 Lectures

Character Set-up in Unity
10 Lectures

Instructor Details

Darrin Lile
Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
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