Create a 3D multi-player game using THREE.js and Socket.IO
Learn to use the WebGL library THREE js, NODE.Js and Socket IO to create a 3D multi-player game.
Development ,Game Development,
Lectures -35
Resources -7
Duration -2.5 hours
Lifetime Access
Lifetime Access
30-days Money-Back Guarantee
Get your team access to 10000+ top Tutorials Point courses anytime, anywhere.
Course Description
With Socket IO, it is very easy to create a game where multiple remote players can share data. In this course, we start by installing NODE.js, a prerequisite for Socket IO. NODE.js is an open-source server environment. We make sure NODE.js is working correctly and that you understand how to run it by running through a few very simple examples.
In Section 3, we move on to building a simple chat app using Socket IO, and I show you how to use the capabilities of Socket IO to limit inter-socket communication to groups of sockets that share a room.
Section 4 introduces the WebGL library, THREE.js, and shows how to display assets using this library.
.Section 5 looks at accessing online 3D resources, both models and animations, and shows how you can use Blender to edit these assets.
Section 6 covers in more detail using THREE.js for games.
Section 7 brings 3D and Socket IO together to create a framework for a game where we see remote players moving.
Section 8 shows how we can chat to remote players by sending a private chat message, socket to socket.
Section 9 shows how to take your game to a live server.
The final section gives some important tips when using NODE.js and Socket IO with the THREE.js library in an online game.
Having completed the course, you will have all the skills necessary to create 3D multi-player games of your own. With the 30-day money-back guarantee, you can start the course today with complete confidence.
Who this course is for:
- If you are interested in creating multiplayer games, then this is the course for you.
- If you want to learn to use Socket IO, then this is the course for you.
Goals
- You’ll learn how to use ThreeJS to show great 3D content in a modern browser, including on mobile devices.
- Learn to use a Node.js server.
- Learn how to get great 3D assets from online providers, including animation assets.
- Learn to use Socket IO to create a simple chat app.
- Put all your new skills together to create a 3D game that has remote players that you can interact with.
Prerequisites
- Only basic JavaScript is assumed

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
2 Lectures
-
JavaScript in 12 Easy Lessons - e-book 00:46 00:46
-
Introduction 01:38 01:38
NODE.js
2 Lectures

Socket.IO
6 Lectures

THREE.js
4 Lectures

3D assets
3 Lectures

Blockland
4 Lectures

Multi-player
4 Lectures

Chat
3 Lectures

Taking it live
2 Lectures

Path Finding
2 Lectures

Conclusion
3 Lectures

Instructor Details

Nicholas Lever
After getting a degree in Graphic Design, I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games. I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials.
I finally bought a PC in the early nineties and completed an Open University degree in Maths and Computing. I created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games.
Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin.
In recent years game development has involved using HTML5 and Canvas. Using both custom code and various libraries. A particular preference is to use the latest version of Adobe Flash, now called Animate that exports to the Javascript library Createjs.
I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar.
Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and I'm developing a number of courses for Tutorialspoint hoping to inspire and educate new developers. Most of my courses involve real-time 3d either using the popular Open Source library Three.JS or Unity. I'm currently having a lot of fun developing WebXR games and playing with my Oculus Quest.
Course Certificate
Use your certificate to make a career change or to advance in your current career.

Our students work
with the Best


































Related Video Courses
View MoreAnnual Membership
Become a valued member of Tutorials Point and enjoy unlimited access to our vast library of top-rated Video Courses
Subscribe now
Online Certifications
Master prominent technologies at full length and become a valued certified professional.
Explore Now