Object-Oriented Programming(OOP) with Arduino
A hands-on tutorials with lots of small OOP-Arduino/ESP32 projects to participate inn
IT and Software ,Hardware,Arduino
Lectures -72
Resources -1
Duration -5.5 hours
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Course Description
Especially in the development of microcontrollers we often work with libraries, for example, to control hardware components. The advantages of flexible and efficient source code design will be introduced to you in this course.
An ESP32 is used in the entire course, but all the examples (except the last one with the Website/Webserver and WIFI), exercises and explanations can be done with any Arduino.
Once you have completed this course, you will be able to…
- create your own object-oriented programs and libraries.
- program reusable source code.
- create clean source code architecture for flexible programming and adaptation.
- code generalized classes and provide the libraries.
- implement the basic concepts of OOP for your own projects and apply them immediately.
- save time for cumbersome programming. Because of the given conceptual design, your self-written code is easier to adapt.
- maintain your own code better even after a longer period of time.
What we go through in the course:
Basics of object-oriented programming in the Arduino environment. We will go through the essential contents of OOP step by step. We will get right into practical examples.
Practical example: Own LED class. Many different functions and interfaces.
Practical example 2: Galton board with marble elevator and evaluation of 12 IR sensors.
Practical example 3: Headlamp with only one(!) button, two LEDs and three light modes.
Practical example: Rock, paper, scissors game. We develop this small game. We compete against the bot and play to win two games. The logic is triggered by a web server on the ESP32 (with server-side events).
My approach to the course:
None (ok, only very few) slides/PowerPoints. We start with the basics immediately with a practical example. Also, the theory can be tested immediately on the Arduino with the Serial Monitor and thus immediately better understood.
The practical projects are developed together in step-by-step instructions.
Together means in this context that I demonstrate the code, depending on the task, and you can follow me along with the source code.
All codes are available for download on the platform, so you can get to the result without frustration.
No rambling explanations or theory monologues, we get right to work in the basics chapter.
Benefit from my years of experience and get the key skills in microcontroller development. I'm looking forward to seeing you in class.
Markus Edenhauser
Who is this course for?
- Anyone who wants to deepen their knowledge of object-oriented programming (OOP) in the Arduino environment.
- Developers who are interested in taking their code to the next level.
- All of you who want to understand, apply and write OOP themselves.
- All of you who want to create their own libraries.
Goals
The structure of a class.
What data encapsulation is and how do we implement this concept?
Creation and use of constructors.
Overloading constructors and functions (polymorphism).
Inheritance of classes.
Use and adaptation of inherited classes.
Interaction of headers and CPP files.
Control of servo motors, infrared sensors, and LEDs.
Use of Visual Studio Code / Platform IO (with Arduino IDE also possible).
Provider of own libraries for external developers.
Creation of individual libraries for own use.
Best practices in object-oriented programming of microcontrollers.
Many practical examples are built up step by step.
Prerequisites
First experiences in Arduino development (millis, pinMode, data types).
Basics C++ in the Arduino environment.
A lot can be simulated with online simulators, but you will have greater learning success if you rebuild the practical examples with the hardware components.
Everything about OOP is taught in this course.
First experience with the ESP32 is advantageous.

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
7 Lectures
-
Introduction to this course 02:29 02:29
-
About me 01:56 01:56
-
Download code snippets 00:44 00:44
-
List of components 01:37 01:37
-
Practical experience vs. theory 01:10 01:10
-
Prerequisites for this course 02:46 02:46
-
Disclaimer 01:45 01:45
Basics
7 Lectures

Short introduction to object-oriented programming
11 Lectures

Individual LED Class
9 Lectures

IR sensors using the Galton board as an example
9 Lectures

Headlamp - Button short/long click
12 Lectures

Rock Paper Scissors
14 Lectures

Publish your OOP source code as Arduino library
1 Lectures

Conclusion
2 Lectures

Instructor Details

Markus Edenhauser
Markus Edenhauser, MA MSc, geboren 1985 in Tirol/Österreich, begann als Werkmeister für Elektrotechnik und erwarb später zwei Master-Abschlüsse in Wirtschaftsinformatik und systemischem Coaching.
Er leitete über 5.000 Stunden an Trainings und Beratungen, inspirierte mehr als 25.000 Menschen in seinen Online-Kursen und entwickelte über 40 weltweit genutzte Online-Kurse. Zusätzlich veröffentlicht er regelmäßig Fachbücher zu Themen wie systemischem Coaching und Mikrocontroller-Entwicklung.
Wir sehen uns im Kurs.
Markus Edenhauser
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