Introduction to Rally Test Management Tool
Start with an Introduction to Rally Test Management Tool Usage of the Dashboard and creation of user stories
Lectures -7
Resources -1
Duration -4 hours
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Course Description
This course is for the usage of Rally as a Test Management Tool.
Rally lets us prioritize, assign, track, report and audit our 'issues,' from software development, and hardware defects and assigning to respective owners, to improvement and change requests and creating reports etc.,
I will be giving you access to the tool for practices so that if I missed something or something has been updated you can have hands-on practice.
Below are the topics covered:
Lecture - 1 Usage of Dashboard and creation of user stories.
Lecture - 2 Creation of Tasks and Test Cases
Lecture - 3 Execution of Test Cases.
Lecture - 4 Creation of Defects.
Lecture - 5 Creation of Reports.
Lecture - 6 Introduction on Team Board.
Who is this course for?
- All audience.
- Beginner to Rally.
Goals
- Usage of Dashboard in Rally.
- Creation of User Story.
- Creation of Test Case.
- Creation of Defects and assigning to the owner.
- Introduction on Team Board.
Prerequisites
- Beginner.
- Novice.
- All Audience.

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction on Rally Test Management Tool
6 Lectures
-
Usage of Dashboard and creation of user stories 56:56 56:56
-
Creation of Tasks and Test Cases 54:20 54:20
-
Execution of Test Cases 20:36 20:36
-
Creation of Defects and assigning to respective owner 56:48 56:48
-
Creation of Reports 42:32 42:32
-
Introduction on Team Board 24:57 24:57
Instructor Details

Frahaan Hussain
I am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you.
I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming.
I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.
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