NEW! Advanced Texturing in Substance Painter online course
In this course, you'll learn how to create hyper-realistic, advanced textures using Substance Painter And finally you will learn.
Lectures -15
Resources -3
Duration -9 hours
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Course Description
NEW! Advanced Texturing in Substance Painter 2023 HOT!!
In this course, Advanced Texturing in Substance Painter, you'll learn how to create high quality, advanced textures using Substance Painter and how to render assets in Marmoset.
WHAT YOU WILL LEARN
You will learn how to prepare an asset for baking and how to create a quick and perfect bake using ( Substance Painter ). You’ll also learn how to create flexible smart materials, how to create hyper-realistic rust and dirt .And how to create details on textures... In Marmoset toolbag you’ll learn how to set up a render scene using quixel bridge assets, And finally you will learn how to quickly render images and animation
ABOUT YOUR INSTRUCTOR
Morteza Hatamzadeh is a senior environment and look-dev artist who worked on various mid to large scale production level projects.
SKILL LEVEL
You need to know the basics of Substance Painter and Marmoset. If you don’t know these basics ، I recommend that you watch the introductory course first
FILES INCLUDED
9:14 hours worth of Full HD Video Footage
Source files : yes
Language : English + subtitles
SOFTWARE USED
Adobe Substance.3D.Painter.9.0.0.2585 & 3ds Max 2023 & Marmoset.Toolbag.4
Section LIST
01 – Explaining and preparing the model (3ds Max) & the Baking the Model in Substance Painter. [3ds Max] [Substance Painter]
02 – Creating Base Color & Texturing Tank [Substance Painter]
03 – Creating Smart Materials & Texturing Handle [Substance Painter]
04 – Creating Texturing Hose [Substance Painter]
05 – Creating Texturing Fire Inspection [Substance Painter]
06 – Creating Texturing Plastic Belt [Substance Painter]
07 – Creating Texturing Pressure Gaugee [Substance Painter]
08 – Creating Texturing Texturing Valve [Substance Painter]
09 – Creating Texturing Texturing Hose Connector [Substance Painter]
10 – Creating Texturing Spray Nozzle.Holder [Substance Painter]
11 – Creating Texturing Rust [Substance Painter]
12 – Creating Texturing Spider Webs [Substance Painter]
13 – Creating Texturing New fire extinguisher [Substance Painter]
14 – Render Image.Animation [Marmoset]
I hope to see you in this course.
Goals
- Learn how to prepare an asset for baking
- Importing your model into Substance Painter
- Setting up a New Project and Baking Mesh Maps
- Learn about the all the tools and functions in Substance Painter
- Learn about materials and Smart Materials and creating your own Smart Materials
- Learn about Masks, Smart Masks, Geometry Masks
- Going over different Effects and Filters
- Create various real-life materials like Painted Metal, Plastic, Iron, Rubber, Glass etc.
- Learn to use Opacity maps
- Learn to add effects like dust, dirt, roughness variations, edge damage, etc.
- Add stickers/decals to your models to make your textures even more realistic.
Exporting Textures from Substance Painter to Marmoset Toolbag
Prerequisites
SKILL LEVEL
You need to know the basics of Substance Painter and Marmoset. If you don’t know these basics ، I recommend that you watch the introductory course first
SOFTWARE USED
Adobe Substance.3D.Painter.9.0.0.2585 & 3ds Max 2023 & Marmoset.Toolbag.4
Recommended minimum system :
Ram : 16
Vgae : Gtx 970 and higher
Cpu: core i3
FILES INCLUDED
9:14 hours worth of Full HD Video Footage
Source files : yes
Language : English + subtitles

Curriculum
Check out the detailed breakdown of what’s inside the course
Intro
1 Lectures
-
Intro 01:27 01:27
Bake
1 Lectures

Texturing Tank
1 Lectures

Texturing Handle
1 Lectures

Texturing Hose
1 Lectures

Texturing Fire Inspection
1 Lectures

Texturing Plastic Belt
1 Lectures

Texturing Pressure Gauge
1 Lectures

Texturing Valve
1 Lectures

Texturing Hose Connector
1 Lectures

Texturing Spray Nozzle.Holder
1 Lectures

Texturing Rust
1 Lectures

Texturing Spider Webs
1 Lectures

Texturing New fire extinguisher
1 Lectures

Render Image.Animation
1 Lectures

Instructor Details

Teaching.Epic.Art
I am a professional 3D environment artist in charge of bringing worlds to life using various modeling, texturing and lighting techniques. love learning and researching the newest techniques for asset creation and I'm proficient with various 3D packages like: Maya, Substance, Unreal, 3dsMax, Photoshop , speed tree , and Zbrush. I enjoy working with creative and driven teams that help me push the boundaries of digital art.
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