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Unity Game Development: Beginner to Pro

person icon Rohan Wasudeo

4.7

Unity Game Development: Beginner to Pro

Learn to Create Games with Unity & C#

updated on icon Updated on Jun, 2025

language icon Language - English

person icon Rohan Wasudeo

category icon Development ,Game Development,Unity

Lectures -75

Duration -5 hours

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Course Description

Unity Game Development: Beginner to Pro course as the name suggests caters to the students or professionals keen on learning Game Development with or without any prior experience and knowledge on the subject. The course is designed in such a way that any student could easily learn to create a game at the end of the course.

Here is the outline of the course 'Unity Game Development: Beginner to Pro:

  • Unity Game Development: Beginner to Pro course Outline.
  • Introduction to Unity & installation.
  • Create my first 3D project in Unity.
  • Configure Visual Studio in Unity and get ready for scripting.
  • Create my first C# script in Unity.
  • Understanding the flow & structure of a C# script - Part 1.
  • Understanding the flow & structure of a C# script - Part 2.
  • Write the first code in C# & print 'Hello Code".
  • Data-Types & Variables in C#.
  • Introduction to the Operators in Unity C#.
  • Understanding Arithmetic Operators & their usage.
  • Understanding Relational Operators & its Usage.
  • Understanding Logical Operators & its usage.
  • Understanding Conditional Operators & their usage.
  • Introduction to Control flow statement in Unity C#.
  • Understanding if-statements in Unity C#.
  • Understanding if-else statements in Unity C#.
  • Understanding if-else-if ladder statements in Unity C#.
  • Understanding switch-case statements in Unity C#.
  • Understanding loops in Unity C#.
  • Introduction to Collections in Unity C#.
  • Understanding List & its usage.
  • Understanding Sorted List & its usage.
  • Understanding Dictionary & its usage.
  • Understanding ArrayList & its usage.
  • Understanding Hashtable & its usage.
  • Understanding Stack & its usage.
  • Introductions to UI in Unity & create a Canvas.
  • UI Text & components.
  • UI Image & components.
  • UI Button & components.
  • UI ScrollView & components.
  • Create a vertical ScrollView using a Vertical Layout group.
  • Create a horizontal ScrollView using a Horizontal Layout group.
  • UI InputField & components.
  • Create UI InputField & understand the components.
  • UI Slider & components.
  • Create a UI Slider & understand the components.
  • Anchor UI elements in Unity.
  • Introduction to Unity Events.
  • Understand Unity Event functions in a script.
  • Introduction to custom functions in Unity.
  • Write a basic function in a script.
  • Write a function with a return type.
  • Write a function with Parameters.
  • Introduction to Unity Delegates.
  • Understand Single-Cast Delegates.
  • Understand Multi-cast Delegates.
  • Introduction to Delegate-Events.
  • Move a UI Image to the left & right using Delegate-Events.
  • Introduction to Unity Input System.
  • Understand & implement Keyboard inputs in Unity.
  • Understand & implement Mouse inputs in Unity.
  • Understand & implement Axis inputs in Unity.
  • Introduction to Physics Engine & Rigidbody.
  • Applying Rigidbody to the Sphere Gameobject.
  • Applying Material to the Sphere game object.
  • Create a floor for the Sphere to move.
  • Move the Sphere using the rigid body attached to it.
  • Introduction to Colliders & collisions.
  • Adding 3D Cube game objects on the floor & add Tags to them.
  • Detect Collision with the 3D Cube using Tags.
  • Introduction to 2D & 3D Animations in Unity.
  • Slice a Spritesheet into multiple Sprites & apply walking animation.
  • Add background to the Scene.
  • Move the animated Sprite using keyboard inputs.
  • Apply idle animation to the Sprite & make the Camera follow the Sprite.
  • Import 3D Characters in Unity & apply walking animation.
  • Move the 3D Character using keyboard inputs.
  • Apply rotation to the Camera & make it follow the 3D character.
  • Create a 3D game 'Knock the Cans'.
  • Design a level for the Knock the Cans 3D game.
  • Applying Logic to knock the cans down - Part 1.
  • Applying Logic to knock the cans down - Part 2.
  • Prefab creation & Instantiation in Knock the Cans game.
  • Create a win-or-lose system in the game & final words.

Goals

  • Learn fundamentals of Unity with C#.
  • Understand the basics of C# with Unity.
  • Learn to create a Game Design with Unity UI.
  • Apply game logic in 2D, 3D games.
  • Create and apply 2D, and 3D Animations in a game.
  • Create a playable 3D game in Unity.

Prerequisites

  • Students & working professionals keen on learning Game development with Unity.
Unity Game Development: Beginner to Pro

Curriculum

Check out the detailed breakdown of what’s inside the course

Unity Game Development : Beginner to Pro course Outline

1 Lectures
  • play icon Unity Game Development : Beginner to Pro course Outline 02:33 02:33

Introduction to Unity & C# scripting

7 Lectures
Tutorialspoint

Data-Types & Variables in C#

1 Lectures
Tutorialspoint

Operators in C#

5 Lectures
Tutorialspoint

Control flow statements

6 Lectures
Tutorialspoint

Collections in Unity C#

7 Lectures
Tutorialspoint

Introduction to UI in Unity

12 Lectures
Tutorialspoint

Introduction to Unity Events

6 Lectures
Tutorialspoint

Delegates in Unity

5 Lectures
Tutorialspoint

Introduction to Unity Input system

4 Lectures
Tutorialspoint

Rigidbody & Collisions

8 Lectures
Tutorialspoint

Animations in Unity

8 Lectures
Tutorialspoint

Create a 3D game 'Knock the Cans'

5 Lectures
Tutorialspoint

Instructor Details

Rohan Wasudeo

Rohan Wasudeo

8+ years of experience in the game development industry, with a focus on Unity.

Proven ability to train and mentor students of all levels, from beginners to professionals.

Having expertise in Unity topics, including 2D, 3D, AR, and VR game development.

Passionate about helping others learn to create games in Unity.

Skills

C# & Unity

2D & 3D game development

AR & VR game development

Mentoring and providing guidance in game development

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