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Unreal Engine 5-Learn Environment Art for 3D Video Games-Part 1

person icon Nicolas Bucco

4.7

Unreal Engine 5-Learn Environment Art for 3D Video Games-Part 1

Complete training - Become a professional Environment Artist by mastering Modular Building Kits and Trim Sheets

updated on icon Updated on Oct, 2025

language icon Language - English

person icon Nicolas Bucco

category icon Design,3D and Animations,

Lectures -25

Resources -2

Duration -10 hours

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Course Description

*** This is the FIRST part of the Complete training course ***

What is covered here is the planning phase, the creation of the basic Modular Kit and the Trim Sheet




Modular Building Kits and Trim Sheets for Video games
Learn what it takes to become a professional Level/Environment Artist working on 3D Video Games Development!

What you will learn:
- Planning your Projects professionally
- 3D Modelling Tips
- Planning and creating Modular Building Kits
- Planning and creating Trim Sheets
- Creating a clean Project Structure using 3Ds Max and Unreal Engine 5



Who this course is for:
- Beginner 3D Artists (School Students or Self-Taught) who are looking to get the most relevant information on what to learn and focus on
- Intermediate 3d Artists (School graduates or Enthusiasts) who don't want to waste time working on long Projects where they will learn little and have average results to show for on their Portfolio
- Junior 3D Artists working in the industry looking to reach the next level

Goals

This Game Art class is focusing on Planning and Creating Modular Building Kits and Trim Sheets, however, we will cover the complete workflow of Environment creation from Conception to final integration in Unreal Engine 5.
Along the way, we will learn:
  • - how to optimize our custom Assets
  • - how to establish and follow our Texel Density guidelines
  • - how to work on a professional production of a Video Game Environment
  • - how to work by increments and update our assets/textures step by step
  • - how the Shaders work in UE5
  • - how Weighted Normals work and why we use this technique
  • - how to create a balanced Composition doing Set Dressing
  • - How to use Vertex Painting and Decals to make our Modular Assets look Unique
  • - How to use the Landscape and Foliage tools to create a simple organic Setting
  • - How to adjust the Lighting and the Post-Process for our Final Render
  • - How to create high Quality Renders
  • - How to create a professional Breakdown for your Portfolio

I will be sharing all the insights necessary for you to understand what it takes to get interviews for jobs, and hopefully, a job offer. You will only need to put in the work and be resilient and patient! :)
The main goal is to show beginners and intermediate Level/Environment Artists what really matters to employers, namely: technical knowledge and understanding of your role!

Many additional tips and tricks are shared in this class covering topics such as:
  • - Modelling
  • - Non-destructive workflows
  • - Quick Prototyping
  • - Researching / Gathering References
  • - General differences between Indie and AAA Production
  • - Direction and Focus for your early career
  • - How to set yourself apart
  • - Game Art Technical Documentation

Prerequisites

Requirements:
No prior knowledge is formally required as everything is done from scratch
  • - Downloading UE5 (Basic understanding is helpful but not required)
  • - DCC Package (3Ds Max or Maya or Blender)
  • - 2D Editing software (Photoshop or Canva)
  • - Substance Painter
  • - Downloading all the course resources
Unreal Engine 5-Learn Environment Art for 3D Video Games-Part 1

Curriculum

Check out the detailed breakdown of what’s inside the course

Introduction

6 Lectures
  • play icon Instructor introduction 01:02 01:02
  • play icon What to expect from this course? 09:37 09:37
  • play icon Research and Gathering References 04:39 04:39
  • play icon Planning the Modular Building Kit - Pure Ref 10:51 10:51
  • play icon Planning the Modular Building Kit using Photoshop 26:40 26:40
  • play icon Planning the Modular Building Kit using Photoshop Continued 19:49 19:49

Modular building kit

8 Lectures
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Planning and Creating Trim Sheets

11 Lectures
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Instructor Details

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Nicolas Bucco

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