Unreal Engine 5 Materials
Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course
Design,Game Design,Unreal Engine
Lectures -17
Duration -5 hours
Lifetime Access
Lifetime Access
30-days Money-Back Guarantee
Get your team access to 10000+ top Tutorials Point courses anytime, anywhere.
Course Description
This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.
We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.
In this class, you will learn the following:
What are PBR materials
Material editor User interface
Basic material nodes (Simple Metal)
Material instances
Using textures
Material intensity parameters
UV Texture transformation
Megascans library
Texture variation
Translucency and glass material
Advanced metal materials
Generating textures
Quixel bridge
Migrating textures
All project materials
Water material
Light materials
At the end of this course:
You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.
We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.
Disclaimer
This mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.
Who this course is for:
- Unreal Engine 5 Beginners
- Architects and Interior Designers
- Level Designers
Goals
Learn Unreal Engine 5 PBR material logic, standards and qualities
Be able to create various types materials on Unreal confidently
Get wide Range of material creation and gathering sources
Control your materials UV and color parameters like never before
How to create our own material library and use it in any future project
Prerequisites
3Ds Max materials
Unreal Engine 5 UI
Basic Import and Export Skills

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
17 Lectures
-
Introduction 02:20 02:20
-
01 - Understanding PBR Materials 19:20 19:20
-
02 - Material Nodes 11:30 11:30
-
03 - Material Instances 20:42 20:42
-
04 - Using Textures 22:13 22:13
-
05 - Intensity, UV, and Texture Rotator 21:53 21:53
-
06 - Megascans and Material Development 53:29 53:29
-
07 - Texture Variation 19:59 19:59
-
08 - Translucency and glass material 15:36 15:36
-
09 - Advanced Metal Materials 13:50 13:50
-
10 - Generating Textures 17:29 17:29
-
11 - Quixel Bridge 14:31 14:31
-
12 - Migrating Materials 15:52 15:52
-
13 - All Materials Pt.01 23:28 23:28
-
14 - All Materials Pt.02 11:36 11:36
-
15 - All Materials Pt.03 13:18 13:18
-
16 - Light Materials 14:38 14:38
Instructor Details

Amer Sawalha
Course Certificate
Use your certificate to make a career change or to advance in your current career.

Our students work
with the Best


































Related Video Courses
View MoreAnnual Membership
Become a valued member of Tutorials Point and enjoy unlimited access to our vast library of top-rated Video Courses
Subscribe now
Online Certifications
Master prominent technologies at full length and become a valued certified professional.
Explore Now