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Unreal Engine 5 Materials

person icon Amer Sawalha

4.3

Unreal Engine 5 Materials

Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course

updated on icon Updated on Jun, 2025

language icon Language - English

person icon Amer Sawalha

category icon Design,Game Design,Unreal Engine

Lectures -17

Duration -5 hours

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4.3

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Course Description

This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.

We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.


In this class, you will learn the following:

  1. What are PBR materials

  2. Material editor User interface

  3. Basic material nodes (Simple Metal)

  4. Material instances

  5. Using textures

  6. Material intensity parameters

  7. UV Texture transformation

  8. Megascans library

  9. Texture variation

  10. Translucency and glass material

  11. Advanced metal materials

  12. Generating textures

  13. Quixel bridge

  14. Migrating textures

  15. All project materials

  16. Water material

  17. Light materials

At the end of this course:

You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.

We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.

Disclaimer

This mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.

Who this course is for:

  • Unreal Engine 5 Beginners
  • Architects and Interior Designers
  • Level Designers


Goals

  • Learn Unreal Engine 5 PBR material logic, standards and qualities

  • Be able to create various types materials on Unreal confidently

  • Get wide Range of material creation and gathering sources

  • Control your materials UV and color parameters like never before

  • How to create our own material library and use it in any future project

Prerequisites

  • 3Ds Max materials

  • Unreal Engine 5 UI

  • Basic Import and Export Skills

Unreal Engine 5 Materials

Curriculum

Check out the detailed breakdown of what’s inside the course

Introduction

17 Lectures
  • play icon Introduction 02:20 02:20
  • play icon 01 - Understanding PBR Materials 19:20 19:20
  • play icon 02 - Material Nodes 11:30 11:30
  • play icon 03 - Material Instances 20:42 20:42
  • play icon 04 - Using Textures 22:13 22:13
  • play icon 05 - Intensity, UV, and Texture Rotator 21:53 21:53
  • play icon 06 - Megascans and Material Development 53:29 53:29
  • play icon 07 - Texture Variation 19:59 19:59
  • play icon 08 - Translucency and glass material 15:36 15:36
  • play icon 09 - Advanced Metal Materials 13:50 13:50
  • play icon 10 - Generating Textures 17:29 17:29
  • play icon 11 - Quixel Bridge 14:31 14:31
  • play icon 12 - Migrating Materials 15:52 15:52
  • play icon 13 - All Materials Pt.01 23:28 23:28
  • play icon 14 - All Materials Pt.02 11:36 11:36
  • play icon 15 - All Materials Pt.03 13:18 13:18
  • play icon 16 - Light Materials 14:38 14:38

Instructor Details

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Amer Sawalha

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