UV Mapping - Maya Course
Learn to properly prep your Organic Maya Game Characters for the texturing process
Lectures -5
Resources -1
Duration -42 mins
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Course Description
UV Mapping - Maya Tutorial
[42 mins] Project Files Included
This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing how to continue what you started.
Video Tutorials
Lesson 1: [11:48] Cutting up the Model
Lesson 2: [10:23] Applying Checker Map
Lesson 3: [16:33] UV Layout
Lesson 4: [3:49] Pasting UVs into ZBrush
Files Provided:
- 001_CuttingUpModel.mb
- 002_UVCheckermap.mb
- 003_UVLayout.mb
- OBJ_Character_001.OBJ
- OBJ_UVLayout.obj
- UVChecker1024.png
- ZBrushCharacter_withUVs.ztl
- ///Note you will need ZBrush 2019.1.2 and Maya 2018 or newer to open files///
This is part of the Creating Female Character Series:
The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. You will be provided the proper starting files to follow along.
Goals
- Learn how to UV Map a character in Maya
- Learn how to organize a UV Layout
- Learn how to import your UVs from Maya to ZBrush
Prerequisites
- None

Curriculum
Check out the detailed breakdown of what’s inside the course
Character UV Mapping
5 Lectures
-
Intro to Course 00:23 00:23
-
Cutting up Model 11:48 11:48
-
Applying Checker Map 10:23 10:23
-
UV Layout 16:33 16:33
-
Pasting UVs into ZBrush 03:49 03:49
Instructor Details

David Bittorf
I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 18 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
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