Complete Unity 2018 Game Development
Explore techniques to build 2D/3D applications using real-world examples
Language - English
Updated on Oct, 2020
About the Book
Book description
Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.
Key Features
- Develop different types of games from scratch with Unity 2018
- Discover the secrets of creating AAA quality shaders without writing long algorithms
- Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms
Book Description
Through this Learning Path, you’ll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset.
You’ll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you’ll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.
By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.
This Learning Path includes content from the following Packt products:
- Unity 2018 By Example - Second Edition by Alan Thorn
- Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi
- Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios
What you will learn
- Understand concepts such as game objects, components, and scenes
- Create functional games with C# scripting
- Write shaders from scratch in ShaderLab and HLSL/Cg
- Develop intelligent pathfinding agents with A and Ambush
- Work with terrains and world-creation tools
- Simulate senses for agents to make decisions based on the environment
- Implement waypoints by creating a manual selector
- Enhance games with volumetric explosions, special effects, and visuals
Who this book is for
If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.

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Author Details

<a href="https://market.tutorialspoint.com/author/alan_thorn">Alan Thorn</a>
Packt are an established, trusted, and innovative global technical learning publisher, founded in Birmingham, UK with over eighteen years experience delivering rich premium content from ground-breaking authors and lecturers on a wide range of emerging and established technologies for professional development.
Packt’s purpose is to help technology professionals advance their knowledge and support the growth of new technologies by publishing vital user focused knowledge-based content faster than any other tech publisher, with a growing library of over 9,000 titles, in book, e-book, audio and video learning formats, our multimedia content is valued as a vital learning tool and offers exceptional support for the development of technology knowledge.
We publish on topics that are at the very cutting edge of technology, helping IT professionals learn about the newest tools and frameworks in a way that suits them.
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