Hands-On Game Development with WebAssembly
Learn WebAssembly C++ programming by building a retro space game
Language - English
Updated on Sep, 2020
About the Book
Book description
Make your WebAssembly journey fun while making a game with it
Key Features
- Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals
- Get to grips with advanced game mechanics in WebAssembly
- Learn to use WebAssembly and WebGL to render to the HTML5 canvas element
Book Description
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.
This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
What you will learn
- Build web applications with near-native performance using WebAssembly
- Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
- Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
- Deploy C/C++ applications to the browser using WebAssembly and Emscripten
- Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
- Debug and performance tune your WebAssembly application
Who this book is for
Web developers and game developers interested in creating applications for the web using WebAssembly.
Game developers interested in deploying their games to the web
Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps
C/C++ developers interested in using their existing skills to deploy applications to the web

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Author Details

<a href="https://market.tutorialspoint.com/author/rick_battagline">Rick Battagline</a>
Packt are an established, trusted, and innovative global technical learning publisher, founded in Birmingham, UK with over eighteen years experience delivering rich premium content from ground-breaking authors and lecturers on a wide range of emerging and established technologies for professional development.
Packt’s purpose is to help technology professionals advance their knowledge and support the growth of new technologies by publishing vital user focused knowledge-based content faster than any other tech publisher, with a growing library of over 9,000 titles, in book, e-book, audio and video learning formats, our multimedia content is valued as a vital learning tool and offers exceptional support for the development of technology knowledge.
We publish on topics that are at the very cutting edge of technology, helping IT professionals learn about the newest tools and frameworks in a way that suits them.
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