Unreal Engine 4 Shaders and Effects Cookbook
Over 70 recipes for mastering post-processing effects and advanced shading techniques
About the Book
Book description
Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor
Key Features
- Create stunning visual effects for 3D games and high-quality graphics
- Design efficient Shaders for mobile platforms without sacrificing their realism
- Discover what goes into the structure of Shaders and why lighting works the way it does
Book Description
Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.
With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.
All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
What you will learn
- Master Unreal Engine's rendering pipeline for developing real-time graphics
- Use physically based rendering (PBR) for building materials and lighting solutions
- Build optimized materials for games targeting multiple platforms
- Understand Unreal Engine's node and functions for creating desirable effects
- Design and build production-ready shaders
- Explore Unreal Engine's Material Editor for building complex materials and textures
Who this book is for
This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.

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Author Details

<a href="https://market.tutorialspoint.com/author/john_p_doran">John P. Doran</a>
Packt are an established, trusted, and innovative global technical learning publisher, founded in Birmingham, UK with over eighteen years experience delivering rich premium content from ground-breaking authors and lecturers on a wide range of emerging and established technologies for professional development.
Packt’s purpose is to help technology professionals advance their knowledge and support the growth of new technologies by publishing vital user focused knowledge-based content faster than any other tech publisher, with a growing library of over 9,000 titles, in book, e-book, audio and video learning formats, our multimedia content is valued as a vital learning tool and offers exceptional support for the development of technology knowledge.
We publish on topics that are at the very cutting edge of technology, helping IT professionals learn about the newest tools and frameworks in a way that suits them.
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